Learn VR and AR development, Unity tools, UI in C#, and 3D modeling. Explore Vuforia for AR targets, ARCore integration, and create an AR library app. Build VR avatars, interface with joysticks, Arduino, IMU sensors, and OpenCV for VR video walls.
Explore VR/AR in Unity with C#, 3D modeling, Vuforia, ARCore, and VR avatars. Interface Unity with joysticks, Arduino, IMU sensors, and OpenCV for VR applications.
Receive guidance and insights from industry experts.
Gain practical skills in a real-world cutting-edge projects.
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Introduction to Virtual Reality & Applications
Introduction to Augmented Reality & Applications
Recap of AR & VR
Creating 3D Models
Creating 3D Models Using Blender
How to Apply Motions to 3D Models
Creating a VR Avatar
Introduction to Vuforia & Applications
Image Target Using Vuforia
Integrating Cylinder Targets with Vuforia
Working with Multi-Target Images Using Vuforia
Integrating Object Targets and VuMarks
Working with ARCore and Unity
Creating an AR Library App
Interfacing Joystick & Arduino with Unity
Integrating OpenCV with Unity
Interfacing IMU Sensor with Unity
VR Video Wall Using OpenCV-Python
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VR uses head-mounted displays and controllers to create an immersive environment that simulates a 3D space around the user, allowing them to interact as if they are physically present.
VR is used in healthcare, real estate, gaming, military training, and education.
VR fully immerses the user in a virtual world, while AR overlays digital content on the real world, enhancing but not replacing the physical environment.
Export as an FBX or OBJ file, then import it into Unity.
Install Vuforia through Unity’s Package Manager, then configure the ARCamera and target databases.
Many modern Android devices support ARCore, as well as some iOS devices.
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